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PostSubject: [GUide]Mirana   Sat Mar 27, 2010 10:11 pm

A matriarch
and high priestess of Elune's blessed order, Mirana Nightshade serves
as a light in darkness for the front line of the Sentinel ranks,
raining arrows and falling stars alike upon the shambling undead masses
of the Undead Scourge, while her very presence is said to be so holy
that it melts away the fatigue of nearby allies, giving them greater
haste on the battlefield. In times of need however, she can fade
herself and others around her into the safety of invisibility, making
her a potent supporter matched by few.

Strength - 17 + 1,85
Agility - 20 + 2,75
Intelligence - 17 + 1,65

Attack range of 600.
Movement speed of 300.

Level 1 information:
- Health: 473
- Mana: 221
- Damage: 38-49
- Armor: 1,8
- Attack Speed: 1,42 sec.

Level 25 information (without any worn items):
- Health: 1689
- Mana: 988
- Damage: 104-115 +20
- Armor: 11,2 +2,8
- Attack Speed: 0,83 sec.



Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.

Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.

Cooldown: 12 seconds.
Mana cost: 100/120/140/160.

Comment: An excellent damage tool as
well as farming and pushing ability. This spell will mostly not be used
to farm in the beginning, but later it's doing a great deal capping you
a lot of creep kills and it also pushes really good. Throughout the
game, but especially early on, Starfall is a great damage device. If
you can get up on a lone hero (e.g. in the forest), hitting one twice
with this is imbalanced.

Useful information: The random enemy
unit within 200 aoe includes corpses, so if you cast it around a lot of
dead people, hoping that Starfall will hit someone a second time can be
rather naive.

Elune's Arrow

Fires an arrow to a location with
deadly precision, dealing large damage and stunning the first unit it
strikes. Stun duration increases based on how far the target is,
ranging from 0.5 to 5 seconds.

Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage.
Level 4 - Deals 360 damage.

Cooldown: 25 seconds.
Mana cost: 100.

Comment: This skill is where it gets
complicated to play Mirana. Basically you click on the ground and an
arrow launches, just like throwing a shockwave. The arrow flies for a
great distance and stuns and damages the first target it collides with.
This mean you might hit a wrong target or not hit anything at all. This
is definatly not like throwing a Storm Bolt. On the other hand, it has
a great damage and a crazy stun. If you hit someone on almost max
distance, they will be stunned for 5 seconds from one single nuke. This
skill, when mastered, is absolutely crazy and it's your main gate to
all your kills, ganks and kills setups. Without mastering Elune's
Arrow, Mirana is not a very fun nor good hero to play.

Useful information: The arrow flies
2600 range which is more than enough to hit distant targets. The stun
duration is, as described, 0,5-5 seconds. The duration increases with
0,5 second by each 150 range the arrow travels and at a 1500 range
(just about 60% of the full distance) it stuns for the maximum 5
seconds. This means that you don't have to hit your target from a
maximum distance in order to stun it the longest. A mediocre arrow shot
can also reach its full duration. It's not easy to use and sometimes it
might seem even easier to hit a target farther away than a hitting
target being very close.


Mirana's wild Frostsaber leaps
forward into battle, empowering allies with a ferocious roar upon
landing. Movement and Attack Speed bonus lasts 10 seconds.

Level 1 - 400 range. 4% speed increase.
Level 2 - 450 range. 8% speed increase.
Level 3 - 500 range. 12% speed increase.
Level 4 - 550 range. 16% speed increase.

Cooldown: 40/35/30/20 seconds.
Mana cost: 40/35/30/20.

Comment: Leap - Mirana's very
reliable escape mechanism. Besides of it working just like a blink
(with a slightly shorter range and a little longer cooldown) it gives
you an excellent movement and attack speed buff. Not only to yourself
but also your teammates around you. This means it can be used as an
excellent escape device, it can be used for chasing and for buffing up
your opponents in i.e. a team combat.

Useful information: The Leap is an
activated-when-clicked ability, which it has no target. When you click
it, Mirana leaps forward in her current facing angle. So if you want to
leap somewhere, try to face that angle and then leap. Misleaping is
common but can be quite dangerous.

Moonlight Shadow (Ultimate)

Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.

Level 1 - Lasts 7 seconds. 2.5 second fade time.
Level 2 - Lasts 9 seconds. 2 second fade time.
Level 3 - Lasts 11 seconds. 1.5 second fade time.

Cooldown: 160 seconds.
Mana cost: 200/250/300.

Comment: A global invisibility for you and your allies. It's maybe not
the strongest invisibility due to its duration and fade time (the time
before you turn completely invisible), but it can be quite handy in
many different situations. Set-ups, initiations, ganks, positioning,
scouting and whatsoever. Most common is using it to escape though or
avoiding getting initiated by strong aoe stun enemies (Tidehunter,
Magnataur, Puck, Axe etc.).

Useful information: If it didn't appear clearly enough from the
description, an hero will turn invisible again should he break it, if
the duration of Moonlight Shadow is still active. The fade time is also
important to remember because the enemies will still see you for
2.5/2/1.5 seconds after you've used the ability and/or have broken it.
It's not an instant invisibility like Wind Walk or Vendetta for

2. Skill order

Level 1 - Elune's Arrow
Level 2 - Leap
Level 3 - Starfall
Level 4 - Starfall
Level 5 - Starfall
Level 6 - Elune's Arrow
Level 7 - Starfall
Level 8 - Elune's Arrow
Level 9 - Elune's Arrow
Level 10 - Leap
Level 11 - Moonlight Shadow
Level 12 - Moonlight Shadow
Level 13 - Leap
Level 14 - Leap
Level 15-24 - Stats
Level 25 - Moonlight Shadow

Skills explanation
Elune's Arrow and Starfall are your
main killing devices throughout most of the game thus skilling them is
very important. Starfall will be taken over Elune's Arrow because the
arrow's stun is the same at all levels. The 15-60 damage difference
between the two abilities is not something extremely important and
Starfall is much more reliable. Leaping in and using Starfall will in
most cases guarantee a much higher damage output than missing your
arrow and not getting to Starfall your target(s) at all. Atlast,
Starfall is an aoe ability so it will help you more against a double
lane or even a triple lane.. Leap is taken at level two though because
its use is far away from negligible. Moonlight is skilled at level 11
and 12 where you have a level two Leap which makes it better than level
1 ( glare.gif ). The reason why you want it to be atleast at level two
is because level one is fine but it's not strong enough in the long
run. However, Moonlight Shadow can be neat on some few occassions and
you never know when you really have to use it. Having it as a backup
(or for other purposes) ability is good. However, the last level is not
really needed compared to Stats. The spell's duration is not very long
and you're not supposed to use it and run around invisible for years
like the Wind Walk ability, so extending its duration as well as its
mana cost is not as smart as levelling Stats for more survivability
which Mirana lacks a bit.

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PostSubject: Re: [GUide]Mirana   Sun Mar 28, 2010 5:00 am

itemnya jg donk kk,

jarang mke nh hero,,
katanya sh GEGE,,
tp ttp aj ribet wat w
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PostSubject: Re: [GUide]Mirana   Tue Mar 30, 2010 6:15 am

wkoakoawk eswete lo ben. klo mirana sih gw uda apal bener dari lahir !! Basketball Basketball
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PostSubject: Re: [GUide]Mirana   Mon Apr 05, 2010 7:32 pm

ben ntar gw mau liat lo pake mir ok tq

jangan lupa mampir di thread gw ya klik ni
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