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 Perubahan dibagian Hero di Dota Allstars v6.67

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PostSubject: Perubahan dibagian Hero di Dota Allstars v6.67   Sat Mar 27, 2010 12:05 am

Axe
- Culling Blade Scepter CD reduced by 5 seconds

Beastmaster
- Greater Hawk bounty increased from 40 to 65 gold

Bone
Fletcher
- Death Pact reworked



Death Pact:
============
Kills a target unit and gains bonus damage and HP capacity based on that
target's current health when killed.

HP: 50/60/70%
Damage: 6/7/8%
Buff Duration: 35
Manacost: 100
Cooldown: 45

Notes: This does not work like usual HP gain. This increases his current
health and max health by a certain amount and when the duration runs
out, his max HP drops but his current HP remains the same.




Bounty
Hunter
- Tracked targets now have a visual effect above their head that is only
shown to Bounty Hunter's allies. Neither the target nor any enemy can
see it. (concept only: 102922)

Bristleback
- Warpath maximum stacks increased from 4 to 5

Centaur
Warchief
- Return's damage reworked from 12.5/25/37.5/50 damage to attackers to
10+26/34/42/50% of your Strength as damage

Chen
- Test of Faith cooldown from 30 to 30/28/26/24

Clockwerk
- Power Cogs unit trapping code improved a little bit
- Hookshot Scepter CD from 20 to 15

Dirge
- Tombstone's HP increased from 150/300/450/600 to 200/400/600/800

Furion
- Sprout can now be cast at a target point (173567)

Huskar
- Inner vitality heal interval is smoother (same overall heal)

Jakiro
- Base armor increased by 2


Kaldr
- Cold Feet mana cost increased from 90/100/110/120 to 150

Kunkka
- Base armor decreased by 1

Leoric
- Vampiric Aura AoE increased from 600 to 900
- Reincarnation now costs a constant 100 manacost instead of 100/150/200

Leshrac
- Split Earth cast range increased from 650 to 750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
- Visual effect now properly shows on Scourge towers
- Fixed Diabolic Edict considering invulnerable buildings as valid
targets and wasting some hits

Lich
- Frost Nova's Level 4 cooldown from 9.25 to 8

Lina
Inverse
- Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
- Light Strike Array cooldown from 10 to 8

Luna
- Lunar Blessing reworked



Lunar Blessing:
================
Provides all nearby allied heroes with constant bonus damage as well as
extra night vision for your hero.

Night Vision: 250/500/750/1000
Bonus Damage: 6/12/18/24

Note: This only affects heroes.





Lycanthrope
- Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus
damage scaling remains 4/8/12/16)
- Howl duration from 16 to 12.
- Howl cooldown from 35 to 50/45/40/35.

Omni
Knight
- Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
- Repel cooldown decreased from 20 to 14
- Repel mana cost decreased from 60/70/80/90 to 50

Magnataur
- Reworked some of his abilities



- Removed Great Cleave
- Reworked Empower
- Added new ability (Skewer)

Empower:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage
(base damage only) and Cleave (for melee units)

Bonus Damage: 15/25/35/45%
Cleave: 15/25/35/45%
Duration: 30
Manacost: 40
Cooldown: 12

Skewer:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
Hits up to two units max. Charges up to 800 range max. Units hit will be
stuck with you until you reach your targeted point, at which point they
will be slowed by 40% for 2 seconds.

Damage: 50/100/150/200
Manacost: 80
Cooldown: 45

AbilityCode [A1Q4]





Medusa
- Intelligence per level reduced from 2.25 to 1.85

Naix
- Open Wounds cooldown from 30/25/20/15 to 24/20/16/12

Nerubian
Assassin
- Spiked Carapace replaced with Urna Swarm
- Impale damage reduced from 80/160/230/300 to 80/140/200/260

Nerubian
Weaver
- New Ability



This ability replaces Urna
Swarm.

The Swarm:
==========
Target a point. A large swarm of creatures (12) will move towards that
direction, each latching onto an enemy unit that it comes into contact
with. Each unit will only get latched onto by one creature maximum. The
creatures that don't find a unit will just keep moving forward for a bit
until they find something in that direction to latch onto. Visually it
looks like the swarm is rushing forwards looking for unoccupied targets.


When a creature latches onto a unit, it will remain on that target until
the creature is killed or its duration runs out. The creatures can be
killed via attacks, but they require a certain number of attacks,
regardless of damage, to get them off of you. Once they latch onto you,
they slowly eat away at your armor and do minor damage. Again, they can
be attacked while they are attacking you.

Attacks to kill: 4
Total Duration: 8/12/16/20
Time between attacks: 1.5 seconds
Damage per attack: 21/24/27/30
Armor loss per attack: 1

Cooldown: 36/33/30/27
Manacost: 75

Note: You have vision of your creatures, so if they are latched onto an
enemy hero you will be able to see him (no truesight).

Note 2: The creatures fall off their target if it goes invisible.


AbilityCode [A1QW]





Phantom
Lancer
- Juxtapose illusions now take 450% extra damage (up from 400%)

Puck

- Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100
break damage, +50 manacost)

Pudge
- Flesh Heap death AoE increased from 400 to 525

Queen
of Pain
- Shadow Strike duration damage increased from 10/20/40/50 to
15/30/45/60

Spirit
Breaker
- Charge of Darkness stun duration improved from 1/1.5/2/2.5 to
1.4/1.8/2.2/2.6
- Charge of Darkness chargeup movement bonus standardized across all
levels (now 15% each second). As before, magic immunity is gained when
fully charged.
- Charge of Darkness movement bonus now lasts for 2 seconds after impact
with target.
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when
Charge of Darkness is cast
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone

Silencer

- Curse of the Silent now displays a buff indicator
- Game-wide sound gets muted when Global Silence is used (173422)

Slardar
- Amplify Damage duration reduced from 30 to 25 seconds
- Sprint duration reduced from 25 to 20
- Sprint cooldown reduced from 45 to 40
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
- Sprint damage amp increased from 10% to 15%

Spectre
- Desolate's search AOE improved from 400 to 350

Storm
Spirit
- Attack range lowered from 500 to 480

Sven
- Storm Bolt cooldown increased from 14 to 15

Techies
- Now gains XP for kills he gets with his remote mines or proximity
mines if he is outside of the normal xp range.

Tiny

- Grow movement bonus per level increased from 5 to 10

Terrorblade
- Soul Steal Reworked



Soul Steal:
=============
Can target an enemy or allied unit. Tranfsers life away from you if cast
on an ally and to you if cast on an enemy.
Not Channeling, ends if Link Range is broken.

HP Transfer: 20/40/60/80 HP/Sec
Duration: 5/6/7/8

Cast Range: 400
Link Range: 600
Manacost: 80
Cooldown: 16

Note: When casting it on an ally, you have a secondary ability that lets
you interrupt it whenever you want.

AbilityCode [A1PH]





Tidehunter
- Ravage now has some travel time as it grows outwards

Rooftrellen
- Reworked Eyes in the Forest



Sentinel:
=========
Summons a Sentinel unit from the forests to the targeted point. The
Sentinel is invisible to enemy units (revealed by truesight).



Sentinels have a small vision radius and can be instructed to defend the
nearby area. When they are in Defense mode (special animation for
this), their vision and invisibility cloak are removed and they
automatically attack the nearest enemy unit that comes into their range.


Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.

Watcher Vision: 500 (Does not grant truesight)

Defense Attack Range: 500
Defense Vision: Self only
Defense Ability: Attacks a random enemy unit within its aoe. The target
takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25
seconds.

Sentinel Summon CD: 85/70/55/40
Sentinel Summon Manacost: 50
Sentinel Summon Cast Range: 900
Sentinel Summon Duration: 8 minutes

Sentinel HP: 300
Sentinel Bounty: 40 Gold

Sentinels can be killed by either attacks or spells. They can get hurt
by AoE spells while they are invisible.

Note 1: The Sentinel is visible for a brief period as it is getting
summoned

Note 2: You can see your Sentinels on the minimap

Note 3: Nature's Guise works with your Sentinels.


Secondary Ability - "Transform Sentinel":
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
Cooldown: 10
Manacost: 20

This ability is on your hero. As such, you can only toggle/activate
Sentinels once every 10 seconds. You can target a specific Sentinel or
click at any point and it will find the closest one.


AbilityCode [A1G7]

Secondary Ability [A1QV]





Troll
Warlord
- Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds
bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash
and 20/30/40/50 damage

Vengeful
Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall
HP loss, but now does not disable clarity/dagger/etc)


Venomancer
- Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds

Zeus
- Static Field AoE increased from 800 to 900
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Sat Mar 27, 2010 10:05 pm

Nice inpo vin... Very Happy Very Happy
Sing :Mari kita jayakan ANgel-Gaming
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Sun Mar 28, 2010 4:48 am

Nice info kaks...
Cuma coba bahasa indonesia lebih enak baca nya hahaha
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Sun Mar 28, 2010 5:01 am

bnr bgt tuh,,
pke bhs indo kk
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Sun Mar 28, 2010 9:56 pm

ini aja gw copaz dri getdota.com
klo mao pake bhs indo pake terjemakan laman ini aja
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Sun Mar 28, 2010 10:02 pm

itu bahasa indonesia lbh asek tuh GG
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Mon Mar 29, 2010 12:22 am

ribet kynya
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Mon Mar 29, 2010 1:34 am

bos gw tunggu translate bahasa indonesiax ok
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Mon Mar 29, 2010 3:08 am

_ferdifamous_ wrote:
bos gw tunggu translate bahasa indonesiax ok
makanya sering
makanya jadi gag bisa translate Razz
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Mon Mar 29, 2010 9:49 am

haduh2
gmn ini,,gnerasi muda jaman sekarang,
pgn yg instan2..
hhe
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Tue Mar 30, 2010 9:49 pm

bahasa indo??
terjemahin sendiri aja....
males amet jdi org
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Wed Mar 31, 2010 12:26 am

teror balde nya swt isa sedota ambil pukul........ GG
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Wed Mar 31, 2010 1:44 am

pke translate.google.com aj

Razz
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Wed Mar 31, 2010 5:52 am

CyBerThrone-- wrote:
teror balde nya swt isa sedota ambil pukul........ GG
mxdnya apn bro?
sedota ambil pukul
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PostSubject: Re: Perubahan dibagian Hero di Dota Allstars v6.67   Tue Apr 06, 2010 9:30 am

nice, nice... thx infonya
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